In the old game, you walked along hallways in dungeons and into rooms. The carriage changes how the game progresses moment to moment, too. And if you all die, it's back to the beginning again. You pick your team at the beginning, at the Crossroads, and if any of them die along the way, that's it, no substituting them - not as far as I've seen, anyway. You get one attempt to see how far you can take your carriage. Darkest Dungeon 2, in some senses, is a Rogue-like. The second thing you'll notice, in time, is the carriage changes the shape of the game. Other platforms TBC but the original made it consoles so have hope, if you dare Early access timeline TBC but expected to be a year.
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